The poster for a Lethal Company game.
Playing Lethal Company with friends is pure chaos. It is not just about collecting loot. It is shouting, quick choices, and someone slamming the ship door while you're still outside. After a long break I returned to that chaos, and it inspired me.
I wanted to bring back that strange mix of panic and comedy. The pressure, the noise, the constant feeling that something is about to go wrong. The worker stands there like he’s watching your every move, never blinking. People run around waving road signs like weapons. It’s all loud, stressful, and somehow still funny.
I started with that feeling and began gathering what I needed. Chose elements that fit the tone and used AI to create a base that felt close to what I imagined. From there, I built the scene gradually, adding layers and making adjustments to keep the atmosphere consistent.
Once the structure was in place, I focused on refining the details. I made sure everything felt connected and stayed true to the idea. It didn’t have to be clean or perfect. It just needed to feel real, a little rough, and part of the same world.
To make it feel like part of the game, I presented it as a printed poster mounted on a metal grid. This kind of setup reflects the game’s cold, outdated, and slightly unsettling atmosphere. The goal was to make the whole piece feel grounded, not like something placed on top.